Blood, Sweat, Diesel & Magik
These devices allow the user the ability to instantaneous move through space up to 10" in any direction. An additional feature allows the user to set the jumper to ‘blink’ causing the individual phase in and out making it much harder to hit them. Blinking gives the user a -2 to all types of attack rolls but requires a Weird Science roll each round as a free action. On a roll of a 1 (regardless of wild die) the gadget breaks down. On double ones, the user merges with thier surroundings (floor, walls, or nearby items) and must make a Vigor roll or die.