Blood, Sweat, Diesel & Magik
Witches and Wizards
Arcane Background: Magik
Arcane Skill: Spellcasting (Smarts)
Starting Powers: 3
Power List: Armor, Barrier, Beast Friend, Blast, Bolt, Boost/Lower Trait, Burrow, Burst, Deflection, Detect/Conceal Aura, Dispel, Elemental Manipulation, Entangle, Fear, Fly, Invisibility, Light, Obscure, Puppet, Quickness, Shape Change, Speed, Stun, Telekinesis, Zombie
Magik users (witches, wizards, warlocks, mages, etc.) are able to tap into the mystical energies that surround the planet like a arcane magnetic field. Unlike other Arcane Backgrounds, magik does not use power points. Instead, the caster pulls the energy straight from his environment to power the effect he is after. However, each time a cast of the same power type (regardless of trappings) the difficulty cast that same power suffers a -2 penalty for all casters in that area for at least 24 hours. This represents the drain on the eldritch energy of the environment as the caster uses it to power his effects. The exact size of the area is up to the Game Master. In areas of great mystic power such a lay lines or nodes the energy is much greater and the penalty to cast magik in only a -1 penalty. Conversely, in some areas of the world the mystical energy is so low that all any casting may increase the difficulty or magik may simply not be possible.
Weakening the Gauntlet: Because the fuel the magik wielder uses is the same that keeps our dimension separated from that of the Neverborn called the Gauntlet, constant use of the use of magik will weaken the barrier allowing Primordial spawn to slip through the thin spots. Anytime a magik user’s Spellcasting roll results in a 1 or less (regardless of the Wild Die) a Primordial Spawn slips through the Gauntlet.
The Strength of the Spawn is determined by the Rank of the Spell as well as the number of spells casted in the area thinning the Gauntlet. The bigger the spell or number of spells casts the larger the gap and the more powerful the spawn can crawl through. Depending on the type of spawn, they may wreak havoc then and there (such as a elemental) or may flee to plot and scheme.
The general public considers black magik to not be real. Anyone magik user casting it from of regular folks can find themselves being lyinched or even stalked by witch hunters.
The Magik User can create magical items storing arcane power. A character with this power may cast the spell on an item to retain the use of the power for later use or use for another person. To make the item, the caster selects the appropriate item (wands for attack magic, rings for protection magic, etc.) and rolls the Spellcasting as normal. The item now has that power that can be called forth typically by saying a magic word and waving it about. It the caster Spellcasting was able to get a raise the talisman also produces this effect. Because talismans were created in an area separate from a magically drained area, they are not subject to the magic drain effect. A character with Talisman may only have one talisman per rank created at any one time. It takes 1 hour per power point listed to make the talisman and must be made in places of power such as a lay lines or nodes.
A roll of one or less during creation or use still causes a Primordial Spawn to escape through the Gauntlet.